Shard List

A list of all available shards.

Shard of the Depths: Combine with 8 Heart of Water, 20 Metal Casing and 60 Water Spirits to create Deep Blue.

Shard of Titan's Grip: Allows you to equip two-handed axes, maces and swords in one hand. While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%.

Shard of Arcane Fortitude: Increases your armor by an amount equal to 50% of your Intellect.

Shard of Blood Spatter: Increases the damage caused by your Garrote and Rupture abilities by 15%.

Shard of Death's Embrace: Increases the amount drained by your Drain Life by 10% while your health is at or below 20% health, and increases the damage done by your Shadow spells by 4% when your target is at or below 35% health.

Shard of Desolation: Your Blood Strikes cause you to deal 5% additional damage with all attacks for the next 20 sec.

Shard of Divine Aegis: Critical heals create a protective shield on the target, absorbing 10% of the amount healed. Lasts 12 sec.

Shard of Impale: Increases the critical strike damage bonus of your abilities by 10%.

Shard of Improved Slam: Decreases the swing time of your Slam ability by 0.5 sec.

Shard of Juggernaut: Your Charge ability is now usable while in combat, but the cooldown on Charge is increased by 5 sec. Following a Charge, your next Slam or Mortal Strike has an additional 25% chance to critically hit if used within 10 sec.

Shard of Mental Strength:
Increases your total Intellect by 3%.

Shard of Murder: Increases all damage caused by 2%.

Shard of Netherwind Presence: Increases your spell haste by 2%.

Shard of Quick Recovery: All healing effects on you are increased by 10%. In addition, your finishing moves refund 40% of their Energy cost when they fail to hit.

Shard of Remorseless Attacks: After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.

Shard of Shadow Mastery: Increases the damage dealt or life drained by your Shadow spells and your Felhunter's Shadow Bite ability by 3%.

Shard of Spell Impact: Increases the damage of your Arcane Explosion, Arcane Blast, Blast Wave, Fire Blast, Scorch, Fireball, Ice Lance and Cone of Cold spells by an additional 2%.

Shard of Spell Power: Increases critical strike damage bonus of all spells by 25%.

Shard of Soul Siphon: Increases the amount drained by your Drain Life and Drain Soul spells by an additional 3% for each of your Affliction effects on the target, up to a maximum of 9% additional effect.

Shard of Sudden Death: Your melee hits have a 3% chance of allowing the use of Execute regardless of the target's health state. In addition, you keep at least 3 rage after using Execute

Shard of Turn the Tables: Whenever anyone in your party or raid blocks, dodges, or parries an attack your chance to critically hit with all combo moves is increased by 2% for 8 sec.

Shard of Unbreakable Will: Reduces the duration of Stun, Fear, and Silence effects done to you by an additional 6%.

Shard of Vengeance: Increases the critical strike damage bonus of your Starfire, Starfall, Moonfire, and Wrath spells by 20%.

Shard of Vile Poisons: Increases the damage dealt by your poisons and Envenom ability by 7% and gives your damage over time poisons an additional 10% chance to resist dispel effects.

Shard of Wrecking Crew: Your melee critical hits Enrage you, increasing all damage caused by 2% for 12 sec. This effect does not stack with Enrage.

Shard of Abominations Might: Increases the attack power by 5% of party and raid members within 100 yards. Also increases your total Strength by 1%.

Shard of Acclimation: When you are hit by a spell, you have a 10% chance to boost your resistance to that type of magic for 18 sec. Stacks up to 3 times.

Shard of Anticipation: Increases your Dodge chance by 1%.

Shard of Bladed Armor: Increases your attack power by 1 for every 180 armor value you have.

Shard of Blood Gorged: When you are above 75% health, you deal 2% more damage. In addition, your attacks ignore up to 2% of your opponent's armor at all times.

Shard of Bloodworms: Your weapon hits have a 3% chance to cause the target to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20 sec or until killed.

Shard of Bloody Vengeance: Gives you a 1% bonus to physical damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.

Shard of Butchery: Whenever you kill an enemy that grants experience or honor, you generate up to 10 runic power. In addition, you generate 1 runic power per 5 sec while in combat.

Shard of Magic Suppression: You take 2% less damage from all magic. In addition, your Anti-Magic Shell absorbs an additional 8% of spell damage.

Shard of Morbidity: Increases the damage and healing of Death Coil by 5% and reduces the cooldown on Death and Decay by 5 sec.

Shard of Barrage: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley spells by 4%.

Shard of Careful Aim: Increases your ranged attack power by an amount equal to 33% of your total Intellect.

Shard of Combat Experience: Increases your total Agility and Intellect by 2%.

Shard of Focused Aim: Reduces the pushback suffered from damaging attacks while casting Steady Shot by 23%, and increases your chance to hit by 1%.

Shard of Hawk Eye: Increases the range of your ranged weapons by 2 yards.

Shard of Hunter vs. Wild: Increases you and your pet's attack power and ranged attack power equal to 10% of your total Stamina.

Shard of Improved Steady Shot: Your Steady Shot hits have a 5% chance to increase the damage done by your next Aimed Shot, Arcane Shot or Chimera Shot by 15%, and reduce the mana cost of your next Aimed Shot, Arcane Shot or Chimera Shot by 20%.

Shard of Killer Instinct: Increases your critical strike chance with all attacks by 1%.

Shard of Lightning Reflexes: Increases your Agility by 3%.

Shard of Master Tactician: Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by 2% for 8 sec.

Shard of Arcane Instability: Increases the damage done by your spells and your critical strike chance by 1%.

Shard of Arcane Mind: Increases your total Intellect by 3%.

Shard of Burnout: Increases your spell critical damage bonus with all spells by 10% but your non-periodic spell criticals cost an additional 1% of the spell's cost.

Shard of Burning Determination: When Interrupted or Silenced you have a 50% chance to become immune to the next Interrupt or Silence mechanic. Lasts 20 sec.

Shard of Critical Mass: Increases the critical strike chance of your Fire spells by 2%.

Shard of Fiery Payback: When below 35% health all damage taken is reduced by 10% and your Pyroblast spell's cast time is reduced. In addition, melee and ranged attacks made against you have a 5% chance to disarm your attacker's main hand and ranged weapons.

Shard of Fire Power: Increases the damage done by your Fire spells by 2%.

Shard of Hot Streak: Any time you score 2 non-periodic spell criticals in a row using Fireball, Fire Blast, Scorch, Living Bomb, or Frostfire Bolt, you have a 33% chance the next Pyroblast spell cast within 10 sec will be instant cast.

Shard of Ignite: Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

Shard of Master of Elements: Your spell criticals will refund 10% of their base mana cost.

Shard of Molten Fury: Increases damage of all spells against targets with less than 35% health by 6%.

Shard of Playing with Fire: Increases all spell damage caused by 1% and all spell damage taken by 1%.

Shard of World in Flames: Increases the critical strike chance of your Flamestrike, Pyroblast, Blast Wave, Dragon's Breath, Living Bomb, Blizzard and Arcane Explosion spells by 2%

Shard of Ardent Defender: Damage that takes you below 35% health is reduced by 7%. In addition, attacks which would otherwise kill you cause you to be healed by up to 10% of your maximum health (amount healed based on defense). This healing effect cannot occur more often than once

Shard of Blessed Life: All attacks against you have a 4% chance to cause half damage.

Shard of Combat Expertise: Increases your expertise by 2, total Stamina and chance to critically hit by 2%.

Shard of Crusade: Increases all damage caused by 1% and all damage caused against Humanoids, Demons, Undead and Elementals by an additional 1%.

Shard of Divine Strength: Increases your total Strength by 3%.

Shard of Improved Righteous Fury: While Righteous Fury is active, all damage taken is reduced by 2%.

Shard of Improved Devotion Aura: Increases the armor bonus of your Devotion Aura by 17% and increases the amount healed on any target affected by any of your Auras by 2%.

Shard of Reckoning: Gives you a 2% chance after being hit by any damaging attack that the next 4 weapon swings within 8 sec will generate an additional attack.

Shard of Redoubt: Increases your block value by 10% and damaging melee and ranged attacks against you have a 10% chance to increase your chance to block by 10%. Lasts 10 sec or 5 blocks.

Shard of Sheath of Light: Increases your spell power by an amount equal to 10% of your attack power and your critical healing spells heal the target for 20% of the healed amount over 12 seconds

Shard of Blessed Recovery: After being struck by a melee or ranged critical hit, Blessed Recovery heals you for 5% of the damage taken over 6 sec. Additional critical hits taken during the effect increase the healing received

Shard of Blessed Resilience: Increases the effectiveness of your healing spells by 1%, and critical hits made against you have a 20% chance to prevent you from being critically hit again for 6 sec.

Shard of Darkness: Increases your Shadow spell damage by 2%.

Shard of Empowered Renew: Your Renew spell gains an additional 5% of your bonus healing effects, and your Renew will instantly heal the target for 5% of the total periodic effect.

Shard of Enlightenment: Increases your total Spirit by 2% and increases your spell haste by 2%.

Shard of Improved Devouring Plague: Increases the periodic damage done by your Devouring Plague by 5%, and when you cast Devouring Plague you instantly deal damage equal to 10% of its total periodic effect.

Shard of Improved Healing: Reduces the mana cost of your Lesser Heal, Heal, Greater Heal, Divine Hymn and Penance spells by 5%.

Shard of Improved Renew: Increases the amount healed by your Renew spell by 5%

Shard of Shadow Affinity: Reduces the threat generated by your Shadow spells by 8%, and you receive 5% of your base mana when your Shadow Word: Pain or Vampiric Touch spells are dispelled

Shard of Shadow Weaving: Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec. Stacks up to 5 times.

Shard of Deadliness: Increases your attack power by 2%

Shard of Dirty Deeds: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health

Shard of Dual Wield Specialization: Increases the damage done by your offhand weapon by 10%.

Shard of Improved Eviscerate: Increases the damage done by your Eviscerate ability by 7%.

Shard of Ancestral Healing: Reduces your target's physical damage taken by 3% for 15 sec after getting a critical effect from one of your healing spells.

Shard of Astral Shift: When stunned, feared or silenced you shift into the Astral Plane reducing all damage taken by 10% for the duration of the stun, fear or silence effect.

Shard of Concussion: Increases the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst and Shock spells by 1%.

Shard of Elemental Focus: After landing a non-periodic critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next 2 damage or healing spells by 40%.

Shard of Elemental Oath: While Clearcasting from Elemental Focus is active, you deal 5% more spell damage. In addition, party and raid members within 100 yards receive a 3% bonus to their spell critical strike chance.

Shard of Elemental Precision: Increases your chance to hit with Fire, Frost and Nature spells by 1% and reduces the threat caused by Fire, Frost and Nature spells by 10%.

Shard of Elemental Warding: Reduces all damage taken by 2%.

Shard of Flurry: Increases your attack speed by 6% for your next 3 swings after dealing a critical strike.

Shard of Healing Grace: Reduces the threat generated by your healing spells by 5% and reduces the chance your helpful spells and damage over time effects will be dispelled by 10%.

Shard of Lightning Overload: Gives your Lightning Bolt and Chain Lightning spells a 11% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

Shard of Maelstrom Weapon: When you deal damage with a melee weapon, you have a chance to reduce the cast time of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave, Chain Heal, or Hex spell by 20%. Stacks up to 5 times. Lasts 30 sec.

Shard of Purification: Increases the effectiveness of your healing spells by 2%.

Shard of Weapon Mastery: Increases the damage you deal with all weapons by 4%

Shard of Demonic Aegis: Increases the effectiveness of your Demon Armor and Fel Armor spells by 10%.

Shard of Demonic Embrace: Increases your total Stamina by 4%.

Shard of Demonic Knowledge: Increases your spell damage by an amount equal to 4% of the total of your active demon's Stamina plus Intellect.

Shard of Demonic Pact: Increases your spell damage by 2%, and your pet's criticals apply the Demonic Pact effect to your party or raid members. Demonic Pact increases spell power by 2% of your Spell Damage for 45 sec. This effect has a 20 sec cooldown. Does not work on Enslaved

Shard of Demonic Tactics: Increases melee and spell critical strike chance for you and your summoned demon by 2%.

Shard of Nether Protection: After being hit with a spell, you have a 10% chance to gain Nether Protection, reducing all damage by that spell school by 30% for 8 sec.

Shard of Blood Craze: Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike.

Shard of Anger Management: Generates 1 rage per 3 seconds.

Shard of Blood Frenzy: Increases your melee attack speed by 5%. In addition your Rend and Deep Wounds abilities also increase all physical damage caused to that target by 2%

Shard of Bloodsurge: Your Heroic Strike, Bloodthirst, and Whirlwind hits have a 7% chance of making your next Slam instant for 5 sec.

Shard of Commanding Presence: Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 5%

Shard of Cruelty: Increases your chance to get a critical strike with melee weapons by 1%

Shard of Deep Wounds: Your critical strikes cause the opponent to bleed, dealing 16% of your melee weapon's average damage over 6 sec.

Shard of Enrage: Gives you a 30% chance to receive a 2% damage bonus for 12 sec after being the victim of a damaging attack. This effect does not stack with Wrecking Crew.

Shard of Endless Rage: You generate 25% more rage from damage dealt.

Shard of Rampage: Increases ranged and melee critical hit chance of all party and raid members within 100 yds by 5%.

Shard of Second Wind: Whenever you are struck by a Stun or Immobilize effect you will generate 10 rage and 5% of your total health over 10 sec.

Shard of Strength of Arms: Increases your total Strength and Stamina by 2% and your Expertise by 2.

Shard of Tactical Mastery: You retain up to an additional 5 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance.

Shard of Trauma: Your melee critical strikes increase the effectiveness of Bleed effects on the target by 15% for 1 min.

Shard of Thick Hide: Increases your Armor contribution from cloth and leather items by 4%.

Shard of Natural Perfection: Your critical strike chance with all spells is increased by 2% and critical strikes against you give you the Natural Perfection effect reducing all damage taken by 3%. Stacks up to 3 times. Lasts 8 sec.

Shard of Living Spirit: Increases your total Spirit by 5%.

Shard of Genesis: Increases the damage and healing done by your periodic spell damage and healing effects by 1%.

Shard of Improved Insect Swarm: Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1%, and increases the critical strike chance of your Starfire spell by 1% on targets afflicted by your Moonfire spell.

Shard of Improved Tree of Life: Increases your armor contribution from items while in Tree of Life Form by 67%, and increases your healing spell power by 5% of your spirit while in Tree of Life Form.

Shard of Experience: Experience gained from killing monsters and completing quests increased by 10%.

Shard of Cluster Rockets: Your TF-Xplosive Rocket Turret will now fire Rocket Clusters but will attack much slower.

Shard of Scrap Collector: Refreshes the cooldown on TF-Xplosive Rocket Turret each time you kill an enemy.

Shard of Dynamic GPS: Your TF-Xplosive Rocket Turret will attack your current target instead of its initial target.

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