Progression Guide

To get started with your personal progression, you will need at least a vague idea of what you want your character to be. Then you can choose which stats and abilities you want to collect.

To start off, you want to collect as much gear as you can and collect some powerful spells, then you can start doing dungeons and investigating the harder world content such as bosses and the like.


Gearing Up
Loot bags drop all over the world, especially from world bosses, elites, and any mobs in dungeons. The most efficient method of getting loot bags is doing dungeons, but if you are solo or in a small group you can get them in the world by helping Adventurers fight monsters, or from Icy Chests. Loot bags will contain random gear pieces with 1 - 2 random bonus effects (e.g +3 Strength, + 5 mana per 5 sec, etc). You can use your Disenchant spell on a piece of gear to split its bonus effects onto 'Mystic Vessels', which can then be applied to other gear pieces. This way, you can customise your armour and weapons to work well with your character build.
There are 3 different types of loot bags:
  1. Tattered Bags are the 'low' tier of loot bags, they usually contain main gear pieces such as chest pieces, legs, etc. All of this gear is of lesser quality.
  2. Swamped Strongboxes are the 'medium' tier of loot bags, usually containing a mix of weapons and main pieces as well as a few off pieces such as rings, trinkets, capes, etc. This gear is medium quality.
  3. Searing Chests are the 'high' tier of loot bags, usually containing weapons and off pieces. This gear is high quality.
However, the stats on actual gear pieces should be considered 'secondary' to the stats from bonus effects, as they are not as relevant as the stats from bonus effects.
If you want to create specific bonus effects to add to your gear, the 'Forging' skill lets you do this. You can craft different bonus effects, and the tier of the effect will depend on your Forging skill as well as how many resources you put into the forge. For example, a character with a low forging skill may only be able to craft a [+2 Stamina] effect with no additional resources, whereas a character with a high forging skill may be able to craft a [+30 Stamina] effect with no additional resources. In the same vein, the character with the low forging skill may be able to add a huge amount of additional resources to get a [+30 Stamina] effect.

Finding Abilities
To build your character's arsenal of spells and abilities, you will need to go out and explore the world. Many spells tomes are sold by vendors, which may be difficult to find. Others are given from quest rewards, or reputation rewards. In general, it is usually valuable to seek out groups of NPCs or teachers that relate to the build you are going for. E.g. seek out hunters and rangers to find bow spells, go to the Mage College to study fire, arcane or frost magic, etc...
Quests in chains often only reward spell tomes at the end of the chain, so it is important to stick with chains.

Not all quests or spells will be thrown into your face, so you will actually have to look for those selling or giving spells as rewards. Some bosses and even some normal mobs are known to drop spell books also - you may have to farm for a while to find out which do.

Additionally, it is important to unlock all (or at least 6 - 7) of your spell slots as soon as possible. This can be done by advancing your Wisdom skill to level 100. Doing this will take a significant amount of time, but if you chip away at it while you are doing other things it should not be too much of an issue.

Here are a few ways to farm Wisdom EXP:
1. Ancient Runes
Around Terroth you will see purple runes carved into the ground (Ancient Runes). Walking onto one of these runes will cause your character to absorb its power, temporarily powering down the rune and awarding your character some Wisdom EXP. 

2. Essences of Knowledge
You may also find small purple-tinted orbs (Essences of Knowledge) which you can right click to harvest, giving you an item that will give you Wisdom EXP when used. This item can be traded or kept to yourself. 

3. Elysian Artifacts
Players can purchase Elysian Artifacts from Mathias the Collector in Coldharbour (The Capital). The artifacts can be purchased with Venture Coins and will award Wisdom EXP when used.

4. Spellweed
Players can grow a plant called Spellweed which, upon harvest at maturity, will yield Spellweed Bulbs which award Wisdom EXP when used.

5. Studying at the Mage College
Instead of turning in your Research Journals to one of the professors for spells, you are also able to turn them in to the Emissary at the mage college for Scrolls of Research, which award Wisdom EXP when used.

6. Brains
Some humanoids have a chance to drop their brains, which can be used to gain Wisdom EXP. This method is not recommended as not all humanoids drop brains, and the ones that do have a relatively low chance to do it.

Shards
Shards are items that are either crafted or drop in the world that are essentially Terroth's answer to talents. For example, you may find a 'Shard of Anticipation' which increases dodge chance by 1%. Up to 3 different shards can be equipped at a time from the Player Journal. Shard slots are unlocked at Wisdom levels 1, 10 and 30 respectively. Some shards may have specific Wisdom level requirements.

Uncommon (green) shards are minor talents that provide minor bonuses. Rare (blue) shards are more powerful talents that provide larger bonuses.
Uncommon shards can be crafted or found in the world, but rare shards can only be found in the world, usually from boss drops.

Shard Crafting
There are 4 different shard archetypes that you can craft, which will contain a random shard of that archetype. Archetypes have no effect on shards other than controlling how they are crafted. Shards can be crafted in your general Crafting Table.

Shadow Shard: Contains a random uncommon warlock, rogue or death knight shard. Crafted with a Valyrite Crystal and 2 Death Spirits.

Holy Shard: Contains a random uncommon priest or paladin shard. Crafted with a Valyrite Crystal and 2 Life Spirits.

Elemental Shard: Contains a random uncommon shaman, mage or druid shard. Crafted with a Valyrite Crystal, 1 Fire Spirit and 1 Water Spirit.

Battle Shard: Contains a random uncommon warrior or hunter shard. Crafted with a Valyrite Crystal and 2 Earth Spirits. 


Endgame
Runes & Elemental Capes

Once you have played on the server for a sufficient amount of time, you will be given a quest to report to the Sanctum of Creation through the portal in Coldharbour (Capital City). From there, you can choose 1 of 4 quests (or all 4, but that will take far longer), each pertaining to an elemental cape. These quests will take some time to complete, but the cape you are rewarded with at the end allows you to equip RUNES of that element. This will be vitally important in making your character's build come to life.

Runes can be collected all through Terroth, from quests, reputations, vendors, and drops. Runes provide passive effects that often have huge impact, mechanically, for your character's gameplay. A list of all available runes can be found on the website (Runes), but it is up to you to find how they are acquired. You will only be able to equip runes of the type that corresponds to your cape, i.e. if you have a Fire (Mage Type) rune, you will only be able to use it if you are wearing the Cloak of Krassius (The Fire Cloak).

Runes have four general archetypes:

  • Fire (Mage / Wizard Type)
  • Water (Support / Cleric Type)
  • Earth (Fighter / Warrior Type)
  • Air (Rogue / Ranger Type)
These archetypes are not based on character restrictions, but are simply a way to organize the runes. In reality, it is possible to create a healer build that uses a Rogue Type (Air) rune, which might even be viable in the meta, or a tank build using a Wizard Type (Fire) rune.
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