Features

  • Hunger system

  • Guild Power System & Guild Buildings - Guild have a power level which can be increased by members turning in resources, or through members killing members or rival guilds. Guilds and individuals can also hire NPCs such as siege engineers, priests, auctioneers, innkeepers, vendors, etc to put in their bases.

  • Guild Siege system (Guilds can claim an area as their territory and construct destructible buildings in it.)

  • Endgame Rune System - players can do a long quest in order to get one of four elemental cloaks. There are a number of elemental runes that can be collected, corresponding with a certain element. If the player has the cloak of this element, they can equip a rune of that type, providing a very impactful passive trait.

  • Placable objects and houses

  • Animal breeding and farming

    • You can capture, breed and farm any non-elite beast in the game.

  • Collectible spells and Limited Action Set

    • You can find spellbooks around the world that add a spell to your collection.

    • You can have up to 8 spells from your collection equipped at one time, making all builds very unique.

  • Player jobs

    • You are able to get a randomized task from your employer once every 4 hours.

    • Jobs provide a steady income.

  • Randomized effects on gear

    • Gear can have 1-2 random bonus effects and up to 1 socket.

  • Custom Skills
    • Thieving
      • Reduces your chance to get caught when stealing.
    • Mining
      • Increases mining yield and increases chance to get rarer minerals.
    • Forging
      • Allows you to create better gear modifications/bonus effects.
    • Gathering
      • Allows you to gather more materials from plants.
    • Incantation
      • Allows you to use more powerful incantations with less chance of failure.
  • Stealing

    • You can steal from NPCs in towns. If you get seen, guards will hunt you down for a short time.

  • Wildstar-like Telegraph system

  • Custom races with unique racials

    • Human

    • Dwarf

    • Minotaur

    • Wood Elf

    • Dark Elf

    • Aquanian

  • Star signs that provide passive effects

    • The Lonely Hunter

    • The Playful Dragon

    • The Ancient King

    • The Wise Bear

  • Religions

  • New dungeons

  • Playable Vampires

  • Transmog system

  • FFA Everywhere

  • New Minecraft-style crafting system

  • Dynamic stats

    • Agility increases move speed.

    • Stamina increases model size.

    • Intellect increases mana regeneration rate

    • Spirit increases maximum capacity of hunger meter

  • Armour weight

    • Your gear can weigh you down.

  • Diseases

    • You can contract diseases and curses out in the world. These can have varying effects but can only be cured by a priest or a Prayer Book item.

  • Killable mounts

  • Gambling

  • Non linear gameplay

  • No health regen

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